It may look like a painting, but until it strips itself of an in-game goal for the player to achieve, it's not art. Take that part out and it's not a game.
Thus arises the logical fallacy that is the "Games are art," argument.
Played the leak and the campaign is fun. Deal with it.
They said this about Halo back in the day, and then COD4 came out. All we need is a change of setting and a radical update in gameplay mechanics, not just try to beat the best game at its own... game. It just won't happen. That's why I think Brink has a chance from the looks of its interviews and trailers. Something that takes a lot of good elements from a great variety of games (Battlefield, Wolfenstein Enemy Territory, TF2, etc.) and bringing a level of refinement and polish from a ...
It reminds me of the good ol' days when movie games just didn't even pretend to give a shit.
Notch didn't say Piracy was good, just that it wasn't technically stealing.
They ARE in most FPSs. There's even a sniper rifle in Bulletstorm and while completely awesome, it wasn't even necessary. I don't think I've played a multiplayer FPS that doesn't have a sniper rifle in some form.
The guy never said they were removing sniping, just that the map design and objective focus doesn't encourage lower-skill sniping. You'll have to rely on being on the move and getting comfortable with tight spots. It's been done in other games and works out pretty good, and despite that, good snipers can still dominate (just not quite as much as in CoD or Halo) while bad snipers will face a steep learning curve, just as it should be.
Looks more and more like they're taking the TF2 mindset in map design and game balance. I can dig that.
Couldn't you just buy the game with that money?
I think it's something like 18 or 24 maximum.
For me it was about 8 or 9 hours, though I'm pulling that number out of my ass based on about how long each of the 14ish levels there are.
Does a hybrid between CoD and Halo: Reach strike your fancy? Then this is for you.
Truth be told, it doesn't really look technically impressive at its best. The art style picks up heavily on its faults, though. All I could really ask for are for the environments to look less cheap and everything to look a bit less... plasticky.
Eh, it's a preview now. Happy? Surely it's still more credible than some of the reviews I've seen get approved.
Cloud sync (save games and settings), cross-game and cross-platform chat, and patches that are left more to the developer's discretion than Steam or Sony, which means free updates. The free updates thing is just an assumption for PS3, but it's on PC's Steam, so why not?
Well, if Steamworks on PS3 turns out the way I hope, I could see them just patching it in with some other stuff like it was no big deal.
It's funny when people think the story in this trailer is about the little girl. It's not. It's about the family as a whole, going through the fear, panic and tragedy of fighting an ultimately hopeless battle and bearing witness to the people you love turning against you despite your best efforts to save them. The little girl's death is merely a vehicle for this theme, something that ties it all together.
It would be the same as saying that Ender's Game gl...
Wasn't it on Steam for like $10 during the holidays?
Actually, it's optimized out the wazoo. I could barely run Crysis 1 at high (not "very high") settings, 1280x720, at 30fps. With Crysis 2, I can run it at high settings at 1600x900 and maintain a steady 60fps, plus it looks better to boot. :D
With Kinect just recently releasing, a few games for this gen (like Bioshock Infinite) still to come in 2012, and new optimization tech for Xbox 360 (which I'm sure will be learned by PS3 and Wii devs), I'm fairly sure this console generation for last at least another 2 years.